This Nintendo Network Id Has Already Been Linked to Another System in the Nintendo 3ds Family

Online service for the Nintendo 3DS family and the Wii U

Nintendo Network
Nintendo Network.svg
Developer Nintendo
Type Online service
Launch date January 26, 2012 (3DS)
November xviii, 2012 (Wii U)
April 24, 2013 (Web)
Platform(s) Nintendo 3DS family
Wii U
Web
Status Online

The Nintendo Network [a] is Nintendo's online service which provides online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Appear on Jan 26, 2012 at an investors' conference, information technology is Nintendo'southward 2nd online service after Nintendo Wi-Fi Connection. Former president of Nintendo Satoru Iwata said, "Different Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to plant a platform where various services available through the network for our consumers shall exist connected via Nintendo Network service so that the company tin can brand comprehensive proposals to consumers."

The Nintendo Switch only uses the subscription-based Nintendo Switch Online service instead of using Nintendo Network equally its online platform, although active Nintendo Network IDs could still exist linked to the Nintendo Switch via Nintendo Accounts.

History [edit]

Pre-announcement [edit]

On January 20, 2012, an image of Theatrhythm Last Fantasy 's box art was released showing a "Nintendo Network" icon in the corner of the box. It was speculated that "Nintendo Network" was a rebranding of the Nintendo Wi-Fi Connexion.[ane]

Announcement [edit]

Nintendo officially announced Nintendo Network on January 26, 2012. Nintendo stated that Nintendo Network will be an entirely new unified network system as opposed to a rebranding of Nintendo Wi-Fi Connectedness. Nintendo stated that the Nintendo Network will provide the infrastructure for online multiplayer (through universal friend codes on the Nintendo 3DS and a user account system on the Wii U), SpotPass, and eShop.[ii] During the Pre-E3 Nintendo Direct, Nintendo clarified that Nintendo Network would be the footing for Nintendo's new social network known every bit Miiverse.[3] Nintendo Network volition provide the network infrastructure for the Nintendo 3DS, for the Wii U, and was initially planned for future Nintendo platforms.[4]

Features [edit]

Wii U Nintendo 3DS family Smartphones/PC/Tablets
User Data
  • Nintendo Network ID (upwards to 12 per system)
  • User Account Profile (up to 12 per system)
  • Personal Mii (one linked per account)
  • Friend List (up to 100 friends)
  • Origin back up[5] (EA-published titles only)
  • Uplay back up[6] (Ubisoft-published titles only)
  • Nintendo Network ID (unmarried business relationship)
  • Universal Friend Code Organization (Friend Carte)
  • Personal Mii (i linked per business relationship)
  • Friend List (up to 100 friends)
  • Nintendo Network ID
  • User Account Profile
  • Personal Mii (one linked per account)
  • Friend List (upwards to 100 friends)
Social Network Miiverse[a]
Games
  • Online multiplayer (up to v local players on Wii U and 7 on Nintendo 3DS)
  • Online leaderboards
  • Voice/video chat (Wii U only)
  • Downloadable content
  • Demos (playable upward to 30 times)
  • Software ratings (ane to 5 stars; various categories)
  • Software updates/patches
  • Miiverse integration (available in some games) [a]
    • Screenshot/video capture
N/A
Virtual Console
Communication
  • Wii U Chat (video calls/voice chat)
  • Friend List (upwards to 100 friends)
  • Block Listing
  • Player History (online players met)
  • SpotPass
  • Notifications
  • Friend List (up to 100 friends)
  • StreetPass
  • StreetPass Mii Plaza
    (local & online players met)
  • Swapnote (Nintendo Letter Box in PAL region)
  • SpotPass
  • Swapdoodle
  • Notifications
  • Download Play
Miiverse
Cross-platform
Online Shop Nintendo eShop
Entertainment
  • Nintendo TVii
  • Netflix
  • Hulu Plus (U.s.a. only)
  • Amazon Video (US only)
  • LoveFilm (EU only)
  • TiVo (Announced, but never launched)
  • BBC iPlayer[7] (UK merely)
  • ITV Player (UK just) (Release date not confirmed)
  • YNN! (JP only)
  • Niconico (JP merely)
  • YouTube
  • Crunchyroll (NA/Eu only)
  • Nintendo Video (Not bachelor in any region since June 2015)
  • Netflix (The states only)
  • Hulu Plus (US merely)
  • Recochoku (JP simply)
  • YouTube (Browser support discontinued since June 2020)
  • Short Films
  • eastward-Reader[8] (Nippon only)
  • Nintendo TV (ONM; not to be dislocated with Nintendo TVii)
None
Nintendo Direct
Nintendo eShop News
Cyberspace Navigation Cyberspace Browser (Wii U)
(HTML5 video and audio support) [9]
Cyberspace Browser (Nintendo 3DS)
(3D/2D image upload support)
Provided past OS
(Required)
Integrated Google/Yahoo search engine
Loyalty Program Club Nintendo
Nintendo Network Premium My Nintendo
Other Utilities
  • Parental controls
  • eManuals[10]
  • Nintendo Client Service (video game console warranty and help/repair support)
  • Nintendo Online Store (physical products but)
System Update Wii U System Update Nintendo 3DS Organization Update Automatic Updates
Notes
  • NNID on 3DS – support for Nintendo eShop gratuitous downloads and Miiverse (sign-upwards/login simply)
  • Swapnote/Nintendo Alphabetic character Box – currently used for local messaging only since SpotPass was disabled for the app globally equally of Oct 31, 2013. Every bit of Nov 2016, the app was succeeded by Swapdoodle.

^[a] The Miiverse app was made bachelor on the Nintendo 3DS on December 9, 2013.[xi]

Discontinued services:

  • SpotPass TV – ceased operations on June twenty, 2012.[12]
  • Eurosport – ceased operations on December 31, 2012.[ citation needed ]
  • Nintendo Show 3D – final episode aired on March 28, 2013.[ citation needed ]
  • Nintendo Video – the app ceased functions and was pulled from the eShop every bit of March 31, 2014 in Nihon and the PAL region, and every bit of June 29, 2015 in North America. Withal, the proper noun continues existing equally a permanent Nintendo eShop category in Due north America, hosting many previous and future video content on demand.
  • BBC iPlayer – was de-listed from the Nintendo eShop on August 31, 2016, and the app ceased operating by January sixteen, 2017 for those who already downloaded it on the Wii U. The service was terminated due to the end in the licence agreement betwixt BBC and Nintendo Great britain.[13]
  • Miiverse – ceased operations on November seven, 2017.
  • Wii U Conversation – ceased operations on November 7, 2017.

Backward compatibility [edit]

Nintendo Network previously provided legacy support for the Wii and Nintendo DS/DSi systems, as Nintendo Wi-Fi Connection had been absorbed into the service. This had ensured the uninterrupted online support and general backwards compatibility of the legacy Wii and DS families of game libraries when played on the current Wii U and the Nintendo 3DS. The free Nintendo Wi-Fi Connection service was globally discontinued on May 20, 2014, which ceased back up for online multiplayer, matchmaking, and leaderboards for Wii and Nintendo DS games that supported those features, and this also applies to the legacy online support of these games when played on Wii U and Nintendo 3DS, including downloadable versions. The Wii Store Aqueduct was officially close down on January 30, 2019, preventing any new games, channels, or WiiWare from being purchased and downloaded. Previous downloads can still exist redownloaded if data from the Wii was transferred to the Wii U organisation.

User information [edit]

Nintendo Network ID [edit]

Nintendo Network IDs (NNID) are user business relationship systems for the Wii U and Nintendo 3DS, which allows players to admission certain online features such as the Nintendo eShop and Miiverse. Every bit of December nine, 2013, Nintendo Network IDs were implemented onto the Nintendo 3DS, becoming required for downloading gratis demos from the eShop, replacing the previous system in which eShop purchases were tied to a single organization. Players who own both a Wii U and a Nintendo 3DS are able to link a single Nintendo Network ID to both systems, allowing funds added from credit cards or pre-paid cards to be shared across both systems' eShops. However, a Nintendo Network ID can but be used on 1 3DS system at a fourth dimension, requiring players to perform a arrangement transfer to move account details from 1 3DS system to another (IDs are currently tied to a single Wii U system, though a future update to resolve this has been promised, which is as well essential for the company'southward long-term plans[xiv]). Players may also sign into Nintendo Network on other platforms, such as the web-based Miiverse portal for computers, with functionality for tablets and smartphones also planned.[15]

Nintendo originally planned for the Nintendo Network ID to become a prominent account system standard for all future Nintendo hardware releases, as well equally any Nintendo-published apps released for non-Nintendo devices.[xiv] However, in March 2016, Nintendo introduced Nintendo Account for not-Nintendo devices, and for the Nintendo Switch when information technology launched a year later, although the new account service complements Nintendo Network ID if users accept one. For instance, if users link their Nintendo Network ID to their Nintendo Account, they can share eShop funds between their Nintendo Switch and their Wii U/Nintendo 3DS.

In April 2020, credential stuffing from other breaches exterior Nintendo which included NNID user and password information led to approximately 160,000 Nintendo Accounts becoming a target for malicious users that would use the NNID login to purchase digital goods via the account. By April 24, 2020, Nintendo temporarily disabled the use of NNID as a login method for Nintendo Accounts, emailed afflicted users to require password changes, and recommended users enable 2-factor authentication.[16] Nintendo stated in June 2020 that it plant that an additional 140,000 accounts may take likewise been part of this aforementioned breach, bringing the total to 300,000, and had reset the passwords for all afflicted users and sent notifications to them.[17]

Universal Friend Code system [edit]

Nintendo Network currently uses a universal Friend Code organization every bit its account system for the Nintendo 3DS. While these Friend Codes can merely be registered for one user per system, they are functional for all Nintendo 3DS software used on that system. These Friend Codes are nevertheless tied to a single arrangement and initially had limited transference under a conditional online protocol. After the Nintendo Network ID (NNID) has been introduced for the Nintendo 3DS in December 2013, the limit on system transfers has been waived, but both NNID accounts and Friend Codes remain tied to a unmarried organization at a fourth dimension.

Games [edit]

In Japan, the outset games to innovate Nintendo Network officially were Theatrhythm Final Fantasy and Tekken 3D: Prime Edition, which were both released on the same 24-hour interval in February 2012. The start game that officially introduced the Nintendo Network outside Japan was Kid Icarus: Uprising, released in March 2012. Nearly games that were released with Nintendo Wi-Fi Connectedness support prior to the launch of the Nintendo Network were later rebranded as Nintendo Network compatible games, including Nintendo 3DS launch titles such equally Nintendogs + Cats.

Nintendo Network compatible games launched alongside the Wii U in 2012. Ubisoft has confirmed that Assassinator's Creed Three and Marvel Avengers: Battle for World would launch with Nintendo Network back up.

Online multiplayer [edit]

1 primal feature of Nintendo Network is that it allows users to play together through the Net. Users on the Nintendo 3DS can currently play with one another past entering their friend'southward universal friend code into the Nintendo 3DS'due south friends roster. Alternatively, supported games tin can allow users to play on the Internet without having to enter any friend codes, this feature is called online communities, and it debuted in Mario Kart 7. The process of online multiplayer is further streamlined through the use of a unified user account arrangement first available during the launch of the Wii U and later brought to the Nintendo 3DS. The user account organisation would eliminate the need to enter friend codes; instead, users can enter one another'south user accounts. Nintendo Network also allows users to share rankings and to review the ranks of others.[xviii]

Software updates [edit]

Software updates, more usually known equally patches, accept been available on both Nintendo 3DS, since April 25, 2012,[nineteen] and Wii U, since November xviii, 2012,[xx] via a system update. These system updates gave the ability to patch downloadable titles, every bit well as retail games, through both the Nintendo eShop and Dwelling house Menu. These patches accept the main purpose of fixing security vulnerabilities and other bugs, and improving the usability or performance. Patches tin besides exist downloaded while using other applications via the systems' Download Manager.

Nintendo eShop [edit]

Nintendo eShop
Developer Nintendo
Blazon Online marketplace
Launch date June 6, 2011 (3DS)
November 18, 2012 (Wii U)
Last updated March 25, 2013 (details)
Platform(due south) Nintendo 3DS family
Wii U
Condition Online
Website Wii U
Official United states of america website
Official UK website
Official Australian website
Official Japanese website
Official South African website
Nintendo 3DS
Official The states website
Official UK website
Official Australian website
Official Japanese website
Official South Korean website
Official S African website

The Nintendo eShop [b] is an online marketplace powered by Nintendo Network. The eShop allows users on the Nintendo 3DS and the Wii U to admission and purchase exclusive digital games, Virtual Console games, and certain retail games. Moreover, users tin obtain patches and boosted downloadable content for digital downloads; in-game purchases are too supported. Earlier purchasing a slice of software, the eShop allows users to view ratings, screenshots, and videos pertaining to that slice of software. Developers can also release demos of both digital and physical games on the eShop.[21]

Currently, purchases made through the Nintendo eShop on the Nintendo 3DS are tied to the system that they were purchased from, and they can only be transferred past contacting Nintendo'southward customer service. However, Nintendo has stated that this volition change with the launch of the Wii U and the Nintendo Network user business relationship organization. On the Wii U, the user's purchases are tied to their Nintendo Network account but they cannot be transferred to other systems by the user equally the Nintendo Network account is tied to a specific console. This user account organization was added to the Nintendo 3DS via a arrangement update on December 9, 2013, congruent with Miiverse existence added to the system, allowing players to combine their funds with their Wii U business relationship.[21] [22]

Digital retail titles [edit]

Most Wii U and Nintendo 3DS retail software titles are available to download via the Nintendo eShop. The outset of these titles was New Super Mario Bros. ii for the Nintendo 3DS, which launched on the Nintendo eShop alongside its retail release in August 2012.[23]

Improver content [edit]

Add together-ons include downloadable content, improver of new features, and patches. Add-on software tin be added to both digital and concrete games.

Demos [edit]

Game demos of retail and digital games have been available free to download on the Nintendo eShop since information technology was updated in December 2011.[24] Developers are required to limit the number of plays available to the user.[25] The outset paid demo was released in Japan on August 4, 2011[26] and complimentary demos were released in Japan on Dec 27, 2011[27] and in North America on January 19, 2012.

Virtual Console [edit]

Virtual Panel,[c] sometimes abbreviated equally VC, is a specialized department of the Nintendo eShop online service that let players to purchase and download games from discontinued consoles and other software for Nintendo'southward Wii, Wii U, and Nintendo 3DS.

Wii U [edit]

The Wii U uses the Wii U Carte and Nintendo eShop to access and purchase Virtual Console titles, respectively. Virtual Panel games on the Wii U can be suspended and users tin also create save states anytime. All Virtual Panel game bought on the Nintendo eShop can be played on the GamePad through Off-Idiot box Play.

The entire Virtual Console library available on Wii is also available on Wii U, but only through the implementation of the console's "Wii Mode" and Wii Shop Channel, to access and purchase Virtual Console titles.

Nintendo 3DS [edit]

The Nintendo 3DS uses the HOME Menu and Nintendo eShop to access and purchase Virtual Console titles, respectively. Virtual Console games on the Nintendo 3DS can be suspended and users can too create save states someday.

Special features in this interpretation of the Virtual Console allow players to create Restore Points, temporarily saving the game state for employ after, and the optional ability to view games in their original resolution accompanied with special borders.

Miiverse [edit]

Miiverse was a social network for Wii U and Nintendo 3DS, created by Nintendo System Development and Hatena powered by the Nintendo Network. It was discontinued on November 7, 2017.[28] Integrated into every game, Miiverse allowed players to interact and share their experiences through their own Miis by way of drawings, text, screenshots, and sometimes game videos.[29]

Nintendo TVii [edit]

Nintendo TVii
Nintendo TVii logo.png

The Nintendo TVii icon and logo.

Nintendo TVii Home (Wii U).jpg

The Nintendo TVii'southward home page.

Programmer Nintendo
i.TV
Type Internet television (IPTV)
Video on demand
Launch appointment
  • JP: Dec 8, 2012[31]
  • NA: December 20, 2012[30]
Discontinued
  • NA: August 11, 2015
  • JP: Nov vii, 2017
Concluding updated June xviii, 2014 [32]
Platform(due south) Wii U
Status Discontinued (Nihon, N America) [33]
Cancelled (Europe/Oceania) [34]
Website Official US website
Official Japanese website

Nintendo TVii was a free television based service which immune users on a unified system to sentinel films or programs from content providers, formerly such every bit Hulu Plus, Netflix, Amazon Video, and their cablevision network. Users were then able to select the source of the program they wish to watch and watch information technology on their television receiver or on the Wii U GamePad. Users could besides use the GamePad screen to get information on the show they are watching. Such information was received from Wikipedia, IMDb, Rotten Tomatoes, also equally individual source services. The data provided on the GamePad for each show included reviews, screenshots, realtime player positions in sports broadcasts, cast lists, trailers, and general information about the show.

Despite initially launching in tardily 2012 in select countries, development was plagued by diverse technical problems and delays, and the service failed to launch in Europe, subsequently canceling plans to launch it in Oceania, and was later discontinued in North America by Baronial 2015. The Nintendo TVii icon and UI access had since been afterwards removed from the Wii U HOME Carte du jour as of the 5.four.0E update on PAL consoles, and as of the 5.5.0U update on N American consoles.

[edit]

Since the service was connected to the Nintendo Network ID, each user had their ain personal information stored on Nintendo TVii, such as their preferences, Mii and social network accounts. Users can so collaborate with the information besides as share and comment on the information on social networks such as Miiverse, Facebook, and Twitter in social club to share reactions to live moments on TV through the GamePad while they watch their show on the Television set screen. Users are likewise able to command their DVR through the Wii U and the GamePad.[35] Nintendo TVii was fabricated by Nintendo in partnership with i.Television receiver.[36]

Integrated services [edit]

Nintendo TVii supported the following services:

  • Hulu Plus (U.s.a. just; Japanese variant Hulu wasn't available on TVii)
  • Amazon Video (United States only; European variant LoveFilm wasn't available on TVii)
  • Netflix (United states of america but; global variants of Netflix weren't available on TVii)

Futurity plans had included bringing other DVR, such as TiVo to Nintendo TVii. Information technology was originally announced that the service would become available in Europe in 2013.[37] However, this did not happen, although Nintendo UK had since issued an amends in January 2014 for non launching the service when expected, and stated to expect further announcements in the "near future".[38] On Feb 14, 2015, Nintendo Europe announced it had cancelled plans for the service'due south release in European countries including the UK.[34]

The Wii U GamePad was also used as a universal idiot box remote with a built in guide, even when the Wii U was powered off. Nintendo TVii itself was installed with every Wii U console, and did not require any additional fees to apply.[39]

Discontinuation [edit]

On July 24, 2015, Nintendo announced that the service would be discontinued in North America on Baronial 11 of that year at three:00 p.m. PT.[33] Shortly later its termination, when users started Nintendo TVii, information technology redirected them to a screen showing them that the service is no longer available. Finally, on Baronial 17, a Wii U system update removed the Nintendo TVii icon from the Wii U Card and its Dwelling Carte, thus making the service no longer accessible. On August 29, 2017, Nintendo appear the service would exist discontinued in Japan on November 8, 2017 at 3:00 pm JST.[40]

Video services [edit]

Outside of Nintendo TVii, which was merely bachelor on Wii U, Nintendo Network offers a wide range of video services for Wii U and Nintendo 3DS. These services are only available for download on Nintendo 3DS since Nintendo TVii already integrated Netflix, Hulu Plus, Amazon Video and TiVo.[41] The Wii U has a resolution of up to 1080p, while the Nintendo 3DS is limited to 240p. Yet, these streaming services are available independently from Nintendo Network services, and available resolutions vary per service.

These videos can either be downloaded to the system's permanent storage through SpotPass or streamed over the user'due south Internet connection. On the Nintendo 3DS, many of these videos are offered in 3D; on the Wii U, but 2D videos are available. The exact content available varies by region.

Video Content Available via Nintendo Network
Content Free or Subscription Wii U Nintendo 3DS family
Standalone video services (formerly with Nintendo TVii support)
Hulu Plus (United states of america only) Subscription Yep Terminated
Amazon Video (United states only) Free
(Optional Amazon Prime subscription bachelor)
Yes No
Netflix Subscription Yeah
(No longer downloadable, shut downwards completely on June 30, 2021)
Yes
The states and Canada only (No longer downloadable, close downwardly completely on June 30, 2021)
TiVo Purchase Yep No
Standalone video services
LoveFilm (Europe just) Subscription Yes No
YouTube Free Yes Partial
Application discontinued on September 3, 2019
Nintendo Video Free No Yes
YNN![ commendation needed ] Subscription Yeah No
Nico Nico Douga (Japan only) Free Yes
Online Shows
Nintendo Show 3D (North America but) Complimentary No Yes
Nintendo Prove 3D cancelled
Nintendo Goggle box (Official Nintendo Magazine) (United kingdom but) Free No Yes
Nintendo eShop News Free Aye
Nintendo Direct conference videos Free Yes
Other video services
Short Films Free and Buy No Yes

Canceled Services:

  • SpotPass TV – ceased operations on June 20, 2012.[12]
  • Eurosport – ceased operations on Dec 31, 2012.[ citation needed ]

Nintendo Evidence 3D and Nintendo Television set [edit]

Nintendo TV was a video gaming online magazine published by Future Publishing for Nintendo Network. It was produced by the team backside the Official Nintendo Magazine and featured video reviews and previews and footage of upcoming and recently released Nintendo games. Episodes were released monthly on the Nintendo eShop, Nintendo Channel and YouTube where users could lookout man all the latest news, reviews and previews of Wii, Wii U, Nintendo DS, Nintendo 3DS and Virtual Console games.[42] The series was exclusive to PAL region consoles.

Nintendo Show 3D was a video gaming online evidence produced by Nintendo and hosted past Jessie Cantrell. It featured video previews and footage of upcoming and recently released Nintendo 3DS retail and digital game titles. Episodes were released every 2 weeks on the Nintendo eShop free of charge. This series was sectional to Northward American Nintendo 3DS consoles.[43] Nintendo Show 3D released its concluding episode on March 28, 2013.[ citation needed ]

Brusk films [edit]

The Nintendo eShop offers a wide range of downloadable video content for the Nintendo 3DS. These videos are mostly offered in 3D, and are downloaded right to the system's memory. In order to produce and distribute these short films Nintendo has partnered with companies such as BreakThru Films, Black Box Productions, Atlantic Productions, Ka-Ching Cartoons and DreamWorks Blitheness. Nintendo also planned to expand this video distribution service to even larger companies similar DreamWorks, bringing sectional content to Nintendo 3DS and Wii U owners.[44]

Chat services [edit]

Nintendo has stated that Nintendo Network provided the means for users to chat via text, voice, and video. All three means of chatting was available on the Wii U through its Wii U Chat and Miiverse services.[45] On the Nintendo 3DS, the Swapnote (Nintendo Letter of the alphabet Box) awarding immune users to send handwritten notes, pictures, and sound to one another through the Nintendo Network, powered by the SpotPass commitment service.[46] Users were also able to globally communicate with i some other through the Miiverse social network service.[45]

Swapnote/Nintendo Letter Box [edit]

Swapnote [d] is a messaging application for the Nintendo 3DS. Swapnote was released on Dec 22, 2011 in Europe, Australia and North America via the Nintendo eShop, and can be downloaded at no additional price, and is pre-installed on newer systems. This application allowed users to ship hand-written/drawn messages to registered friends via SpotPass or other users via StreetPass.[47] The app also allows users to freely embed pictures and sounds into their letters, and it also lets users alter the position and the orientation of the picture and sound icons. Features are unlocked equally players continue to send letters, such as the ability to hand-write/depict 3D messages, with additional stationary and features unlocked by spending Play Coins. Letters sent and received can likewise be saved indefinitely, in spite of the 3000 bulletin limit. Boosted stationary can exist obtained via certain Nintendo related events, such equally using specific software, or past saving them from other people's messages.

On Oct 31, 2013, Nintendo abruptly suspended the Swapnote/Nintendo Letter of the alphabet Box SpotPass functionality later on discovering minors were sharing Friend Codes with strangers who had exploited the messaging service to allegedly exchange pornographic imagery.[48] [49] Additionally, the Special Notes service, which were also sent via SpotPass to promote Nintendo games, has too been suspended. Nintendo issued an apology to those who had been using the application in a responsible style.[50] [51]

Swapdoodle [edit]

Without any prior notice, Nintendo released a messaging application for the Nintendo 3DS in November 2016 entitled Swapdoodle.[e] Regarded every bit a spiritual successor to Swapnote/Nintendo Letter Box, the app supports the exchange of 3D messages betwixt users online using but SpotPass, albeit user content is limited to drawings, handwritten text, icons, and native in-game screenshots. Additionally, Swapdoodle has admission to an in-app DLC store, allowing users to purchase bundle packs that include additional pens, ink units, stationery, message space, and drawing lessons.

Wii U Chat [edit]

Wii U Conversation was Wii U'south online chat solution, powered by Nintendo Network.[52] The service allowed users to apply the Wii U GamePad's front-facing camera to video conversation with registered friends. While video chatting, just the Wii U GamePad was needed, since on the TV, the same flick as in the GamePad's is shown. Users could take also drawn on the GamePad during a chat session.[53]

If there is a game or another application already running, the Wii U GamePad'south HOME button ring will wink indicating that there is an incoming telephone call. The idea of the characteristic was originally seen in the introduction trailer of the Wii U in E3 2011. Nevertheless, users weren't also able to use the service as a multitasking application, therefore not having the ability to make video calls without interrupting game play. Nintendo had announced a desire to make video chat possible through multitasking,[54] but it was never implemented.

Wii U Chat was deployed in the Wii U'due south launch twenty-four hour period firmware update. The feature was discontinued worldwide on December 27, 2017 at 3:00 pm JST.[40]

Net navigation [edit]

Web engineering science for the Nintendo 3DS family and the Wii U is powered by NetFront NX. Previously, Nintendo partnered with Opera Software to release the Internet Aqueduct on the original Wii, and the Nintendo DS & DSi Browser.

Nintendo 3DS [edit]

Nintendo 3DS cyberspace browser logo

The Nintendo 3DS Net Browser is an Internet browser designed for the Nintendo 3DS system. It was released via firmware update on June 6, 2011 in North America and June vii, 2011 in Europe and Japan.[55] The browser functions as a multitasking awarding. As such, information technology can be used while another application, such equally a game, is suspended in the background. The browser is primarily controlled with the stylus just tin be controlled with the Circle Pad or the D-pad to bike through links on the page.

The browser itself supports HTML, CSS, JavaScript, and some HTML5 elements just does non support Wink, video, and music files.[56] It can also prove 3D epitome files with the .MPO file extension on the upper screen and will allow the user to save the image to his or her SD carte du jour; this can likewise be done with 2D JPEG files. Additionally, the browser supports file uploads on forms, limiting them to JPEG and MPO images in the system'south photograph gallery.

An improved browser is featured on the New Nintendo 3DS consoles, notably having a different interface and the ability to play HTML5-based videos.

Wii U [edit]

Wii U Internet Browser logo

The Wii U Cyberspace Browser is an Internet browser designed for the Wii U arrangement. It was released on launch solar day alongside Wii U via firmware update on November 18, 2012 in North America and November 30, 2012 in Europe.[57] The browser functions as a multitasking application and, every bit such, can be used while another awarding, such equally a game, is suspended in the groundwork. The browser is primarily controlled with the Wii U GamePad's touchscreen but can be controlled with the Analog sticks for scrolling and zoom, or the D-pad to cycle through links on the page.

The browser itself supports HTML, CSS, JavaScript, and HTML5 elements but does not support Wink, video, and music files. Withal, it tin play HTML5 video and audio in websites such as YouTube.[9] The browser has the power to hibernate the Goggle box screen through a "virtual drape" (which shows the screens of the paused game), therefore allowing the user to browse the Internet with much more privacy through the GamePad. The browser can upload a screenshot of the suspended software, either from the Telly or GamePad.

Exploit [edit]

The Wii U could run software, including Homebrew through the SD Carte with an exploit via the internet browser with a malformed grade for newer updates, and a malformed video on lower versions.[ citation needed ]

Loyalty programs [edit]

Nintendo Network Premium [edit]

Nintendo Network Premium Logo.png

Nintendo Network Premium (known as Deluxe Digital Promotion in North America) was a loyalty plan similar to PlayStation Plus offered on PlayStation Network. It was appear past Satoru Iwata on September thirteen, 2012, during a Japanese Nintendo Directly presentation.

Consumers who purchased the Wii U Deluxe Set in Due north America, a Premium Pack in Europe and Commonwealth of australia, or a Premium Gear up in Nippon, received a gratis two-year subscription to this service which let Wii U owners receive points for each digital buy. Members who bought games and apps through the Wii U Nintendo eShop received ten percentage of the toll back in the grade of Nintendo Points, which could later on be put towards future online purchases on both the Wii U and Nintendo 3DS eShop. 500 points equaled to $5.00 which consumers could use toward a purchase on the Nintendo eShop.

Members received points from their purchases until December 31, 2014, and could redeem these points for Nintendo eShop cards until March 31, 2015. All codes from these cards were valid until June 30, 2015.[ citation needed ]

Club Nintendo [edit]

Lodge Nintendo
Developer Nintendo
Type Loyalty Program
Website Official website

Guild Nintendo was a loyalty program bachelor in Nintendo'due south key regions in which users register purchased Nintendo products in order to exchange them for a variety of unique rewards. The loyalty programme was complimentary to join and was committed to providing rewards in exchange for consumer feedback, and for the original purchase of official Nintendo products. Once linked to Club Nintendo, every production downloaded through the eShop was automatically registered in the Club Nintendo business relationship. The user could also then take a survey for each production registered to earn additional coins/stars, which and then prizes could exist redeemed. It was discontinued in Northward America on June thirty, 2015,[58] and by September 30, 2015 in all other regions, and replaced with another loyalty program called My Nintendo.

Rewards [edit]

Members of Club Nintendo might've earned credits (referred to equally "Coins" or "Stars" depending on region) which might've been traded in for special edition items which were bachelor only at Club Nintendo. Earning these credits was washed primarily by submitting codes plant on Nintendo products and systems, and for completing related surveys provided by the Gild Nintendo websites. The Club Nintendo reward items included playing cards, tote bags, downloadable and physical games, various trade based on Nintendo's intellectual properties, special gaming accessories, limited promotions, and warranty extensions on select Nintendo products.

Other services [edit]

  • Nintendo Client Service – U.s./Europe/Australia/Japan/Korea/South Africa
  • Nintendo Online Store – United states of america/Europe
  • Nintendo All-Access @ E3
  • Nintendo Network Maintenance Information/Operational Condition

See also [edit]

  • Military camp Hyrule, Nintendo'southward spider web-based community from 1995 to 2007, adjunct to Nintendo Ability mag
  • Randnet, Nintendo's Japanese Internet dialup service and community portal, based on the Nintendo 64 and 64DD from Dec 1999 to Feb 2001
  • Nintendo Wi-Fi Connection
  • WiiConnect24
  • Nintendo Switch Online
  • Nintendo eShop
  • PlayStation Network
  • Xbox Alive
  • Nintendo Network Services, handles all Nintendo Network operations
  • Nintendo Network Business & Development (NBD)

Notes [edit]

  1. ^ ニンテンドーネットワーク (Japanese: Nintendō Nettowāku)
  2. ^ ニンテンドーeショップ ( Nintendō Ī-Shoppu ) in Japan.
  3. ^ バーチャルコンソール ( Bācharu Konsōru ) in Nihon.
  4. ^ Known as Nintendo Letter of the alphabet Box in PAL regions and Itsu no Mani Kōkan Nikki in Nippon
  5. ^ Known in Japan as Irasuto Kōkan Nikki ( イラスト交換日記 , lit. "Illustration Substitution Diary")

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Source: https://en.wikipedia.org/wiki/Nintendo_Network

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